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Walkthroughs World One | World Two | World Three | Ocean World | Prehistoric World

Warning! This page contains answers on how to solve twelve WorldBuilder missions for Ocean World. Don't look unless you're stuck.

Mission 1: BUILD A SPEEDBOAT
First gather the many building plans using Fish and Ducks, then bring back the Fish and build the Tugboat. Use the Tugboat move Duck bricks to the last mission plan, which will be Speedboat. then take all your bricks to one area, and build the Speedboat.
Deconstruct the Crab, take apart your Speedboat, and build a duck with the bricks from your Speedboat.

Mission 2: MYSTERIOUS WHIRLPOOLS
Use the Fish to get all of the plans, then make a Tugboat, and use it to bring enough bricks together to make a Freighter, and use them both, to carry all the bricks you have to the Goal. Take the two boats apart and build the Marina
Build a Frog with the pieces you have left, and take it through the whirlpool, then take it back, and move it into the Bonus Goal.

Mission 3: SPEEDBOATS ON PATROL
Use Your Speedboats to Deconstruct as many Crabs and Gators as needed, then bring a Fish through to the Goal.
Use your Speedboats to Deconstruct ALL the Crabs and Gators then build a Steamshovel and Dig the space next to you, and then fill the next space. Repeat until you get to the Bonus Goal.

Mission 4: THE BERMUDA RECTANGLE
Take the south west Whirlpool, then the next whirlpool, then the top (not the right) one, and follow that until you get to the end of it, then make your way back, and drop off the bricks (you should have picked up 2 Energy and 2 Green Bricks). The north west section has 2 Tugboat plans, and one Energy. The southeast has 1 Frog Plan, 2 Tugboat Plans, 3 Green Bricks, and the goal. Once you’ve gone to all of these places, you should have 5 Green Bricks and More then enough Energy. Take what you need for a frog over to the Goal to finish.
Remember that Whirlpool on the right, after you went through South West? Going through that gets you to the Bonus Goal. Take the bricks from the Frog, and bring them to the Bonus Goal.

Mission 5: SHARK!
Use the Steamshovel on the right to dig twice and fill the 2 areas on your left, to make a wall between the Sharks and your Units, then sneak one over to the far left side and dig, Move the unit across, fill, and as get the unit to the goal, then take it apart. Repeat that until you have enough bricks to make a Marina.
Make 2 Speedboats, and a Marina, use them to deconstruct both sharks. Build a Frog and take it to the Bonus Goal.

Mission 6: ALLIGATOR WRESTLING
First build a Duck and capture the Speedboat plan to the left, then use the Speedboats to deconstruct a Gator, which will make the Gator move away from the Speedboat. Set up the Speedboats how you like and then force the Gator into the Goal.
Take a Speedboat through the first whirlpool and take it apart. With the Speedboats bricks, build a Duck right on the Goal.

Mission 7: THE TWO TOWERS
Gather all the plans (using the Fish and Duck), then all the bricks (using 2 Freighters), then build two Guard Towers, one on each of the areas below the boulder. Build the Bulldozer next to the Boulder, and push the Boulder one space to the right, quickly move the Bulldozer back, and take it apart. The towers should be able to handle all of the Gators, and after they are deconstructed, use the Green bricks from them, to build a Frog.
Build the Steamshovel where the Bulldozer was taken apart (after moving more Yellow Bricks over with a Freighter), and use the Steamshovel to fill around the Boulder. Dig the areas of land that Towers were on, the area of land that your duck had to cross over to get the two plans (at the start), and the area of land that had the Energy on it. You should have 7 lands. Now make a rectangle with one extra land square coming off the top middle, and have the boulder in the middle/middle, then take the Steamshovel over to the other 2 wheels and take it apart. Build the Bulldozer and push the Boulder into the Bonus goal.

Mission 8: BATTLE AT CRABBY BEACH
Use your Duck to get the mission plan (Defender) on the far right of the island. Build 2 Defenders and use them to deconstruct all the Crabs. Build a Robot Lab and use it to recharge both defenders. Use the Defenders to lure Sea Crabs to the island and deconstruct them. Try to use 2 Defenders on the same Sea Crab.
Deconstruct any foes still moving. Build a Steamshovel, and dig and fill until you have a path leading to the Bonus Goal. Use your Dirtbuggy to move green bricks from the Robot Lab to the Bonus Goal. Once you have 10 Green Bricks at the Bonus goal, take a Defender to the Bonus Goal and take it apart. You will now have enough bricks there to build a Robot Lab.

Mission 9: STRANGE CURRENTS
The numbers below represent the whirlpools. Take 2 which will take you to 3. Then take 4 which will take you to 6. Do not go into 5.. Exit the first Whirlpool. Avoid both Sea Crabs. Take 1 to 3 and then take 4, to 6. Now take your Frog to the Goal.
1 2
3 4
5 6
1 2
3 4
5 6
Build a Duck and take 6 to 4 to 3 to 1. Avoid both Sea Crabs. Take 6 to 4 to 3 to 2. Now enter the Bonus Goal.

Mission 10: DIRE STRAITS
First use your Speedboat to deconstruct the Gator. You will now need to pick gather the building plans, and use them to deconstruct the other Gators. After that’s done, you will need to make a Tugboat, and use it to go back and forth moving the Forklift bricks to the patch of land next to the last whirlpool. Once you have enough bricks on the last path, build the Forklift and take it to the Goal.
Use the Tugboat to pick up the Forklift pieces and take them back to the start. Be careful to avoid the shark (you could deconstruct it with a Speedboat) and not run out of Tugboat plans or Energy.

Mission 11: ARCHIPELAGO
Use the Duck and Frog to pick up the first 4 building plans. Build 3 Defenders and deconstruct all the Crabs on the island. Move the 3 Defenders to the strip of land above where you build the Defenders and take them all apart. Now take your Duck up to the place where you took all the Defenders apart and take the Duck apart. Build 2 Speedboats and use them to deconstruct all of the Sea Crabs. Use one of the Speedboats to pick up the final building plan (10 Fish). Take apart a Speedboat at the place where you built them in the first place, and remake a Defender. Take the Defender to the Square next to the pond, take it apart, and build a Fish in the Goal.
Get the wheels near the top of the map, using a Freighter. Build a Steamshovel, and make a path to the Bonus Goal (it doesn’t matter what spaces you use to make the path). Now take the Steamshovel and move it to an area with enough red bricks for a Buggy, and deconstruct it in that area. Make a Buggy and take it down your new path.

Mission 12: MASTER AND COMMANDER
Use your Speedboats and Marinas to deconstruct all of the Gators and Sharks, and then use 2 Freighters to bring 25 Red and 25 Yellow Bricks to the Goal.
Bring all your Speedboats and Red and Yellow bricks and Energy to the 3 spaces behind the 3 land squares that the Sharks swim by. Build 3 Guard Towers and whenever you lose one, rebuild it as quick as you can. You may need to use a Frog to lure the other half of the Sharks to you. Once all the Sharks are deconstructed, use their bricks to build 2 Freighters and bring the Freighters and 1 Frog across. Use these bricks to make a Marina. Take apart the Marina, and use the bricks from it and the Energy from the Frog to make a Fish in the Goal.
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